I kind of like this one, too. More then my other recent base, though. I tried something a little different with shading. Instead of using a darker, less saturated version, I tried to just to use a solid, less saturated color like purple and red/pink. I dunno how much I like it. With the reference picture, I liked the pose, but I tweaked it a little as well as misinterpreted the shape of some things, so it ended up looking different. But I think it was a good thing. (: It's my first time really using human anatomy to reference an anime picture, hopefully I got the conversion down alright.
Wow, this is a very nice base indeed! the pose is very good, as it seems to curve perfectly at some points and seems to have no straight lines that mess it up. I think using the human anatomy was a wise choice, as this base shows how well it came out due to using it. And the head, it seems to not be too big or too lumpy like most bases turn out to be. This would be the most useful base, for beginners and experts alike, due to the fact that it's perfectly proportioned in every way which makes it truly unique. I gotta say, his is a rare find in the base world!
-General In all, the proportions are not terrible. Limb length, torso/pelvis size, and breast shape are pretty good. The pose has good weight and while plain, the pixel shading is appropriate and generally makes sense in regards to the supposed lighting. The only critique I have as far as shading goes is that the right arm looks like it has a different light source than the rest of the piece. -Anatomy (starting from the top) I guess its a personal taste, but the anime head really holds this back from being great, I feel that if you had mad the face blank or made a correct looking head it would look much better, and it makes the neck look small and inaccurate, when in fact it is the opposite. Left arm looks pretty good, and hand is better than a lot I see. Right arm, is mostly just a shading issue. Legs are good to right above the knee, then things get funky. The knees don't look quite right, especially the shading of the subsurface that implies the patella on the right leg. Easy fix. Aside from these minor issues the main problem is the feet, I would suggest also looking at the reference image in regards to the ankle again, I think if you actually draw the toes, it will help make the foot not look like it is bent at an odd angle. -Closing Comments NOT BAD, I would suggest exploring gesture drawings, the works of Burne Hogarth, Frank Frazetta, and many others for starters. I once again think stepping away from the "anime" style would greatly improve your skills. It's ok to stylize things, people like do cartoony art but have a strong base in traditional art skills. This shows throughout all their work.